NOT YOUR KID'S VIDEO GAMES ANYMORE
About a week ago, I talked about the increasing disconnect between game developers (PC and/or console), and their increasingly older audience, who are richer in dollars, but poorer in time. Yet games today are stuck in the same time-warped set of rules that were designed for younger players with lots of time on their hands, and when hardware specs utterly demanded programmer frugality in memory, hard drive, and other computing resources.
Well, the authors of this Gamers' Manifesto have done me one better, and said more eloquently, what I was starting out to say about this untenable and intolerable state of affairs in this multi-billion dollar computer game industry.
Sub-titled "20-things gamers want from the seventh generation of gaming consoles", it's a must-read if you're a gamer or ever wanted to be, and interesting if you're not, if only to be better able to connect with your kids.
The rest of the site is pretty interesting and funny as well, for whenever you're in need of a grown-up chuckle.
For a recovering gamer like me, the whole thing brings empathy tears to my eyes...I'm in particularly violent agreement with demand numbers 6,7, 13 and 19. Number 12's reference to the James Bond Goldeneye level just had me laughing with tears streaming down my face...although it wasn't that funny when I was stuck in the same place...
Highly recommended (warning: some of the language is R rated).
Thanks for the link. I reckon I'll be laughing for a week.
Posted by: Daniel Nerezov | Wednesday, June 01, 2005 at 11:22 AM