NewTech

Friday, July 25, 2008

ON APPLE'S MOBILEME MESS

BUMPS IN THE ROAD

Well, the critical reviews are coming in on Apple's MobileMe, the next version of it's long inadequate .Mac service (aka dotMac), and they're almost all negative.  Here's Walt Mossberg's review if you missed it, and here's the one by David Pogue. This PC Magazine review does a good job on the ins and outs of the service.

Think Pogue hits it on the head with this observation:

Overview_hero20080702 "Maybe it wasn’t such a hot idea for Apple to launch four enormously complex initiatives — the iPhone 3G, the App Store, the iPhone 2.0 software update and MobileMe — all on the same day."

And then ends ups the ante with this observation on Apple's inadequate reaction to a problem that potentially affects over 2 million subscribers:

"But the real problem is how Apple is responding. For a company that’s so brilliant at marketing, it seems to have absolutely no clue about crisis management..."

It’s amazing that Apple doesn’t recognize this situation. This is an airplane that’s stuck on the runway for hours with no food or working bathroom.

And the pilot doesn’t come on the P.A. system to tell the customers what the problem is, what’s being done to fix it, how much longer they might be stuck, and how he empathizes with their plight. Instead, he comes on once every three hours to repeat the same thing: “We apologize for the inconvenience.”

MobileMess, indeed."

Can't praise all things Apple, every day.

Friday, July 18, 2008

ON THE BLACKBERRY/iPHONE BATTLE

TRENCH WARFARE

Maybe it's the fickle gadget junkie in me, or maybe it's just me being jaded about my 3G iPhone after my Blackberryboldclock problems with it the last few days.  But when I saw this picture of the coming new Blackberry Bold from RIMM in "bedside mode", my gadget gaze has now shifted to getting one on first opportunity (not that I haven't been focused on the upcoming Blackberry models). 

The picture is part of a post on Blackberry's recent annual shareholders meeting, by Jim Courtney of Skype Journal.  This application, though simple, is as cool as anything I've seen on the new iPhone.

Here's another tidbit from that post that I found interesting, especially for those with extensive music collections in iTunes:

"Blackberry's new Media Sync creates a direct connection between your iTunes music collection and the Blackberry. (and will also be made available to all Blackberry devices with a media card - Pearl, Curve, 88xx - through both a firmware and desktop software upgrade)."

For a long time now, I've carried both a Blackberry and an iPhone, with the former being my primary business phone and email device, and the latter being my primary web browsing and media device.

Being a primary device, I find that I still use my Blackberry more than the iPhone to take pictures, given that it has a better camera with flash, something even the new 3G iPhone still lacks.  But I have NO music on my Blackberry, something I turn to the iPhone for on a long flight.

There are many users like me, who compartmentalize their professional and personal lives in a similar fashion, and use separate devices for each life.  Or as Jim Courtney puts it in starker terms:

"The iPhone is left with two markets: younger generation consumers who want an expensive toy and Mac aficionados who can use the iPhone as an extension of their Mac experience."

Both RIMM and Apple have long-realized this and are increasingly beefing up their products and services, so that RIMM has more media, personal fun oriented features, and Apple has more business and professionally oriented features like "push" wireless syncing.

But it looks like for the next 12 to 18 months anyway, it's going to be a bit of a stalemate.  And both sides will have interesting enough features to keep their core users hooked on their upcoming offerings.  But neither will just yet have enough to make broad and deep inroads into the other camp's core functionality.

In the meantime, many of us gadget geeks will have to continue to carry around both devices.

Thursday, July 17, 2008

ON SOFTWARE BUGS AND THE 3G iPHONE

BUMPY ROAD

(Updated below)

All things are not rosy with my new 3G iPhone, as I've expressed in some posts on Twitter already.  Having 2330026046_52c7b74a45 eagerly anticipated the App Store now available with the iPhone 2.0 software on new and existing iPhones and iTouch iPods, I'd downloaded and installed over 60 third-paid and free applications (aka Apps), onto the new device in the last week (image source).

And I've paid a price in device instability ever since.  My brand new 3G iPhone has crashed and hung up on the boot screen, about five times now.  Each time it happened while I was playing or trying to wirelessly update an application installed on the device. 

Each time, after turning off the device and turning it on, I faced the famous shiny Apple screen, with no further response from the device.  I even took it in to the Genius Bar at the Apple store on the first crash, and they couldn't revive the device other than a full reset.

That involves taking the device back to the factory installed settings, wiping out all the customized settings and newly installed applications.  A full restore takes about two hours, even though all the applications and iTunes content are stored locally on my iMac.  It's just a slow, slow process.

Well, I've had to go through five of these now, and have just finished and customizing the iPhone with all my favorite settings, bookmarks, mail accounts, and applications for the sixth time.  And I'm planning to be much more careful in how I use the third party Apps, and how I go about updating them wirelessly (NOT).

Now, this post is not to complain about Apple, the new iPhone or the App Store.  It's just to highlight one user's experience with brand new, version 1.0 software, whether it's on a device or in the cloud. 

MacWorld makes this point particularly well in a recent article:

"With the release of the updated iPhone software, Apple flung open the doors of its new App Store. On its first day, the App store was populated with more than 500 programs, and that number is growing rapidly.

Think about that: 500 programs, all of them at version 1.0. On a device that had never before supported software written outside of Apple. It’s exciting, seeing the birth of a brand new software ecosystem. But it’s also scary. If people were worried about the first-generation iPhone hardware and software (many vowed they wouldn’t buy an iPhone until the second version arrived, for fear of buying a buggy 1.0 product), how should they feel about more than 500 programs on a brand-new platform, all at version 1.0?"

They go on to make the broader point of how the unique circumstances around the 3G iPhone introduction complicated the normal quality-testing process for third-party App developers:

"Unfortunately, there was no way for iPhone programmers to beta-test their products before the App Store launched. The software used to create iPhone programs was a secret. And only a select group of programmers were able to run their programs on real hardware, rather than in a Mac-based simulator. Developers in countries without iPhones could only test their programs on the iPod touch.

Even worse, Apple’s cloak of secrecy around the iPhone software programming tools prevented programmers from sharing tricks they had picked up during their work. The programming community, especially on the Mac, is remarkably collegial—programmers post blog entries detailing things they’ve learned all the time, and the quality of all the programs in the Mac ecosystem benefit as a result. Without blogging and Google searches, the only way iPhone programmers could share what they’d learned was through the old, inefficient medium of one-on-one conversations."

So, the reality is that early buyers of Apps on the Apple store on the new iPhone 2.0 software, are in for some continued instability.  It doesn't mean we have to like it, but at least we may be prepared to grin and bear it...for now.  It's Apple after all.

Update:  After experiencing a 7th crash and hang yesterday, I decided to do a full restore of the iPhone WITH all the Applications, but WITHOUT turning on syncing with MobileMe, the upgraded version of Apple's old .Mac (aka dotMac) service.  I especially didn't turn on the wireless, over-the-air "push" upgrading of my contacts, calendar, and email data via MobileMe, to see if this would stop the crashes.

It's been 12 hours since that restore, and so far so good.  The iPhone seems fairly stable, and am able to run any of the 65 or so Apps without any problems.  I still haven't tried to wirelessly update any of the Apps.  For now, will hold off any wireless data syncing and/or updates.  At least until the next firmware release from Apple.

Wednesday, July 16, 2008

ON THE NEW BLACKBERRY LINE-UP

WHAT'S NEXT?

Now that many of us gadget junkies have gotten our 3G iPhone fix, the next big wait is for the Boldthunder two major releases from RIMM, the makers of Blackberries. 

First up is the Blackberry Bold (one with the keyboard on the left, due out on U.S. carriers like AT&T) and the Blackberry Thunder (full touch screen a la iPhone, expected only on Verizon initially). 

Gadget site BoyGenius has been on a tear of late on both these phones, with a full hands-on review of the Bold just a couple of days ago, and they seem to have the scoop on when these two Blackberries might be expected:

"We’ve been told that the Bold might have been pushed back yet again. What’s the whispered launch month now? September for a lot of carriers. That’s not to say it couldn’t launch sooner on a couple carriers, but that’s what we were told.
It looks like there are still some problems with the radio code that have to do with network roaming, searching, etc...
Now, what about the BlackBerry Thunder?...Here are the most confirmed Thunder dates: a huge marketing push in the U.S. starting in September, and device release in mid-October on Verizon. We said November because we were betting on a couple week delay which, knowing RIM, certainly wouldn’t be out of the question."

Of course, no word yet on the "Pearl" version of the Bold, which would be a slimmer profile with the much smaller keyboard.  And the "Javelin" Blackberry, which would be the "Curve" version of the Bold, isn't expected until 2009 as Engadget reported last month.  Later this year could also see the release of the "Kickstart" Blackberry, which is expected to be a clamshell version of the Pearl version of the Bold.  Confused? Don't be...it's just a lot of Blackberries.

In any case, we're talking about waiting until Fall at the earliest for our new Blackberry fix. 

Tuesday, July 15, 2008

ON SOME COOL, LESSER KNOWN iPHONE APPS

NEEDLES IN HAYSTACKS

Well, I've had a couple of days now to play with the new iPhone 3G and the flood of third-party applications now available for it in the Apple App Store, both free and for a fee. 

And the good news is that there are some pretty cool applications, especially games that take advantage of the iPhone various features and sensors.  Look no further than the leading paid application that shows up at the top of the App Store list, Monkey Ball from Sega, as a good example.  Apps like Monkey Ball have been long anticipated by users, given the opportunity they had to show-case themselves at Steve Jobs' 3G iPhone Keynote a while ago.  There are already good reviews of some of the best applications by folks like Walt Mossberg, David Pogue and others.

Having downloaded over 60 free and paid applications and them for a bit, I thought I'd highlight five, lesser heralded applications that merit a closer look, at least from my point of view.  In no particular order, let me start with:

1.  vSnax Videos by Rhythm NewMedia, is a free App that offers bite-sized aggregation of entertainment videos.  Although videos have long been available on the iPhone and iTouch through the YouTube application bundled by Apple on the home screen, vSnax's approach is more proactive in that it serves up a series of short videos in various categories that a mainstream consumer may find of interest.  It's an approach I think most purveyors of videos on the web will adopt over time, given that consumers are already close to a point of being overwhelmed by the choice of stuff to watch, and the effort required to find the good stuff.

2."The Battle for Waterloo" by Touchtomes is a fascinating little game for $3.99, especially for those geeks who have fond memories of the classic text-based early computer games of Zork fame by Infocom, over two decades ago.  We've made some progress from text here, where the story and game play are advanced by beautiful illustrations of that famous battle.  Here's a flavor of the game from Touchtomes:

Shooting "“Battle of Waterloo”
It is 1815; Napoleon has escaped captivity, become Emperor of France, and has raised an enormous army of 125,000 men. With it, he plans to conquer all of Europe.

You are the youngest officer in the British Army, serving under the Duke of Wellington. You have just returned from a dangerous scouting mission near the French and Belgian border. “Sir,” you inform Wellington, “Yesterday I saw French troops invading!”

Pretty cool stuff, that sometimes reminds you that you don't need the latest tech features to provide a cool gaming experience.

3. OneTap Movies by Avantar is another application, available for $1.99, that's a good example of a new class of services that make it easier to quickly get lots of information on a subject, widely available on the web, in a convenient and graphically pleasing manner.  In this case, the App does the following:

Mailpagemovies_2 "OneTap Movies recognizes where you are and displays the nearest movie theaters, along with the movies that are being played, as well as the showtimes, critic ratings, basic info, posters, etc. All with a single tap of your finger. You can also watch the trailers or simply enjoy your time searching for details of any movie with a link to the International Movie Data Base (IMDB)."

Again, nothing one can't do with the excellent 3G browsing already possible on the new iPhone, but very convenient to get it all with "one tap" as it were.

4. Trism by Demiforce is a cool $4.99 App for those who already love classic games like Tetris and Infinism Bejeweled. 

Trism stands for triangular prisms, which you move around and match by color to progress in the game.  The game has a lot of polish and is fun to play using the iPhone touch interface.

There are various types of challenges available, so the game doesn't get old too fast.  The developers have managed to cram in a good tutorial which is so far unusual for a lot of iPhone applications.

5.  OmniFocus for iPhone is by the Omni Group, a developer well known for a number of great productivity applications on Apple's Mac platform.  With a price point of $19.99, this is not an inexpensive iPhone App, but does provide pretty useful on-the-go productivity enhancing features.  Here's how their site describes the application:

Ofi_screenshot_02 "OmniFocus for the iPhone brings task management to your fingertips. Keep track of actions by project, place, person, or date. Bring up a shopping list, agenda items to discuss at work, tasks for home, and any other lists you need.

Using your location, OmniFocus can create a custom list of actions to complete nearby. Buying groceries? OmniFocus can show you the closest grocery store and create an instant shopping list.

Capture tasks anywhere, anytime with OmniFocus: you can enter text, take a picture, or even make a quick voice recording."

There's a fair bit of power under the hood, especially if used with a beta version OmniFocus for the Mac, a separately sold desktop application, which will soon officially support the iPhone version of the App.

This list of five cool, lesser-known Apps is by no means comprehensive, and the above is but a tiny sampling of the good stuff that's available in rapidly growing piles of haystacks.  To be continued.

Monday, July 14, 2008

ON IMPROVING THE Wii

SHARPENED SENSES

OK, so now that the iPhone 3G debut Tsunami has passed, what can we geeks look forward to next? Well, the gaming industry confab E3 is at hand, and there should be a spate of fun product announcements this week.  An example would this cool item from Engadget on Nintendo's plan to sharpen the motion sensitivity of it's world-beating Wii platform controllers:

Wiimotion2 "While we saw it hinted at in patents, Nintendo is springing quite the doozy on us at E3 in the form of its new Wii MotionPlus add-on. Perhaps in a preemptive strike against supposed Wiimote competition from the likes of Microsoft and Sony, Nintendo is beefing up its motion support with this add-on, which is supposed to proved "an unmatched level of precision and immersion," with sensors to supplement the accelerometer and sensor bar to provide 1:1 motion -- as in, I move my arm this much, my character moves his arm that much. So far that's all we know about the unit, Nintendo will be detailing more at its E3 media briefing tomorrow."

Kind of like Wii remote 3G, only without the 2-year service contract with AT&T.

Tuesday, July 08, 2008

ON CHECKTHROUGH LAPTOP BAGS

HIT OR MISS

Fellow travelers, it may be time to get excited about the prospects of a special laptop bag that would not require the laptop to be removed at an airport TSA screening.

Engadget has a post with a picture of the pre-production bag from Skooba, and it isn't as bad as one might fear:

70808checkthrough_3 "Okay, third time's the charm -- here it is, a pre-production picture of the Skooba Checkthrough TSA-approved bag, direct from Skooba's CEO, Michael Hess. Michael got in touch with after our last post to say that the Checkthrough will indeed be a multi-pocketed bag and have several unique and patented features, including a specal 3-1-1 liquids compartment and a see-through window for rapid ID of contents.

There's also a number of minor changes coming to the design, but no matter what, you should be able to get through security without having to take your laptop out of your bag."

It's not at all clear how a TSA screener will know that this is an approved bag that won't require removing the laptop.  I can easily see it being a hit-and-miss Russian roulette proposition every time one goes through a screening.  "Will they or won't they?" stress will be the name of the game.  So it may make the bag an iffy proposition, at least for early adopters.

No word on when the bag may be available, but if you're impatient, you may want to go with the Skooba 35_imageprod_sk_blue01_3 Skreener for now, which features an X-Ray image of stuff in a typical bag, as a design touch. 

And NO, it's NOT a Checkthrough TSA bag.  Also, you'd better hope the TSA folks have a sense of humor.

Now if they'd only make Checkthrough designed TSA-approved shoes...

Tuesday, July 01, 2008

ON DRIVEN TO DISTRACTION

LOOK MA, NO HANDS

Today California joins a host of states that make it illegal to drive while using a cell phone in one's hand.  While the logic of the move seems reasonable, as we've seen state after state pass this law, there is growing evidence that cell phone use while driving, regardless of whether held to one's ear, or with a head-set/speaker-phone arrangement, can be equally distracting and dangerous. 

The LA Times notes:

"Gov. Arnold Schwarzenegger says the new law will reduce accidents. "Getting people's hands off their phones and onto their steering wheels will save lives and make California's roads safer," he said earlier this month.
That, however, is not what the research finds. Scientists say that when mixing cellphones and driving, the number of hands available for the tasks is not the limiting factor.
Instead, it's a driver's attention and processing capacity. These are often stretched beyond safe limits when someone juggles the complex tasks of negotiating traffic and conversing with another remotely."

The article goes on to quote some studies that provide some evidence of this phenomena.  A 2005 study for example, found that:

"Compared with drivers exceeding the legal blood alcohol limit, users of cellphones -- hand-held or hands-free -- reacted 18% more slowly to braking by the car in front and were more likely to get in a rear-end collision.
What's more, the talkers seemed to compensate for their slowed response time by falling farther behind the car in front -- a pattern likely to slow traffic and exacerbate congestion."

It'll be difficult for politicians and regulators to ban both hand-held AND hands-free cell phone use while driving. 

What'll likely need to happen  over time is that cars will get additional technology that assist the drivers while they're driving, whether they're distracted or not.  This CNN piece from last year, gives some examples:

"The next generation of environment-sensing cars will use more than just radar and infrared sensors to watch for signs of trouble. Video cameras will look for stoplights that have turned red and for children who are running toward the road. Distance-sensing lasers will check for vehicles in the driver's blind spot and the passing lane.These sensors won't do anything that a vigilant driver can't already do, but what if they could? What if your car could sense road conditions and traffic problems that are out of your sight? That's coming too.

The next giant leap in sensing will be radio networking that enables cars to exchange information.

"Communication [between cars] will be like an additional sensor," says Ralf Herrtwich, director of vehicle IT research at DaimlerChrysler.

Car-to-car communication will ensure that your automobile is impeccably informed about road conditions ahead. And this extra "sensor" will have almost unlimited range, because information can be instantaneously relayed from one vehicle to the next, to the next, and so on."

Images It'll be a while until these types of technologies are mainstream realities, but they're no longer in the realm of science fiction. 

The ideal technology of course would be self-driving cars, with or without the robot driver as in the classic 1990 Schwarzenegger sci-fi movie Total Recall.

Until then let's all be really careful while driving and using cell phones, hands-free or not.

Friday, June 27, 2008

ON THE RECORD DRIVING

GOTCHA!

Given how the underlying technologies have all been going mainstream, it was only a matter of time before we saw a product like this, as Gizmodo explains:

Autocamcorder3 "There are few things in this world that are more infuriating than getting into a car accident—but one of those things would definitely be getting into an accident where the blame is being disputed.

For the innocent party, a Roadscan Drive Recorder could be indispensable. The device mounts easily on your windshield or rearview mirror, and will continuously record graphical 3D-G accelerations data.

If you happen to get into an accident, it will save the digital video starting 14 seconds before the incident and 6 seconds after—so you would be armed with all of the data you need to dispute a ticket. Or totally incriminate yourself."

Double-edged sword is right, but could be worth it for most drivers at $299 per device.

Thursday, June 26, 2008

ON INNOVATIONS IN MICRO-BLOGGING

A NEW TAKE

For all of the folks who're ardent users of "micro-blogging" services like Twitter, Pownce and others, there's a start-up that tries to do the same thing with a little bit of user interface innovation.  PC Magazine reviews this new service called Plurk, and has this to say:

"Imitation may be the sincerest form of flattery, but it can also be a darn good way to compete—especially when the imitator improves on the original. That's the approach taken by Plurk, a new microblogging rival to Twitter..."
"But while plenty of Twitter wannabees, such as Jaiku, dot the webscape, some offer little that's original beyond a slicker interface. Plurk's interface is certainly better, but the site also rethinks the genre somewhat and incorporates clever features.

   
SLIDESHOW (7)
Slideshow | All Shots

The site's primary innovation is the horizontal timeline it uses to display entries. That approach makes a lot of sense to me—it's a far more natural way to view sequential events than the vertical-scrolling method Twitter and its clones use."

The slideshow goes through some of the UI innovations, and they'll make more sense if you're already a user of these types of services.

The feature that strikes me as the most unique, is one which gives users credit, or "karma" for simply doing various things on the service:

"In the Plurk universe, your actions produce karma, but unlike its metaphysical counterpart, this one is quantifiable: Specifically, it ranges from starter (0 to 20) to Plurk Nirvana at from 81 to 100, and is recalculated every day. High karma brings a reward far beyond enlightenment, though: permission to use extra emoticons. Your karma level is based on your frequency of posting, the richness of your profile, and how many friends you invite."

It's kind of a frequent flier program for the online service, and an idea borrowed from world of computer and online games.  We'll see if it gains traction in the world of online social media.
I'm in the process of trying out the new service myself, and will see if the innovations make a material difference to using a service like this. 

Of course the critical factor driving the success of failure of a social service are the number of people using it.  And while Plurk offers ways to find Plurk members amongst your network of online friends on AIM, Yahoo!, MSN, Twitter and other services, there's obviously not that many folks who've started to use Plurk yet.  So it may be some time before "Plurking" becomes familiar, even amongst geeks.

Tuesday, June 24, 2008

ON VISUAL VOICEMAIL FOR EVERYONE

FEED ME

Visual Voice mail
, one of the flashier features of the original iPhone, is apparently coming to a Blackberry near you, as Boy Genius Reports:

Blackberryfusionvoicemail "If you haven’t yet heard of Fusion Voicemail Plus by PhoneFusion, prepare to be impressed. In a nutshell, Fusion Voicemail Plus centralizes all of your voicemail boxes and presents your voicemail messages visually on your mobile handset.
Instead of receiving voicemails in separate boxes for your mobile number, home number, VoIP number, office number, etc everything goes to your PhoneFusion One voicemail box. The messages are then displayed visually on your handset a la iPhone. Each entry displays caller info and incoming number along with your number corresponding to the relevant phone service (so you know if the caller dialed your mobile number or home number for example). And did we mention that the service is completely free?"

All of this sounds good, but will have to see how it works in practice.  The last couple of years have seen a handful of startups provide voice mail transcription services.  I've been an avid user of Simulscribe, now known as PhoneTag, which is a subscription based voice-mail service, I'd still recommend.

The notion of having multiple voice mail boxes feed into a consolidated email feed though is appealing.  Will have to keep an eye on this new service by PhoneFusion.

Tuesday, June 17, 2008

ON A NEW TURN FOR CAR DOORS

NOW YOU SEE IT...

My good friend Vik Mehta pointed me to this upcoming innovation in car doors, of all things.  As he put it, just watch the 3-minute video:

Images There was a time when every little boy (and some big boys and girls) thought cars with gull-wing doors were the cat's meow. But I think this approach is way cooler.

Don't know when one might get a car with this door configuration, but make it available in a plug-in hybrid, and you've got a real green-tech keeper. (Thanks Vik).

Thursday, June 12, 2008

ON SOME COOL FLIGHT TECH

TAKING CONTROL

As a student of aviation related technologies, this piece in Gizmodo really caught my eye:

Damagetolerance_2 "DARPA, the Pentagon's source for R&D (and lovers of acronyms big and small) have released a video illustrating the Damage Tolerance and Autonomous Landing Solution they developed alongside Athena Technologies.

Basically, DTALS is designed to take over for a pilot in the event that the aircraft sustains heavy damage. The system automatically detects the damage and adjusts the flight control system to land the aircraft safely.

In the demo video, a scale model F-18 manages to return safely to the earth despite the loss of over 60% of its wing. At this point, the DTALS system is being confined to UAVs and other unmanned aircraft, but it seems that it could be applicable to manned an commercial aircraft somewhere down the line. Hit the following link to see the full video. [Rockwell Collins and Business Wire]"

The short video is really remarkable to watch.  This is technology that should be incorporated in all planes, both military and civilian.

Monday, June 09, 2008

ON THE 3G iPHONE HOOPLA TO COME

HERE WE GO AGAIN

Mark July 11, 2008 on your calendar, if you're an Apple iPhone fan.  That's the date the new 3G iPhone, will be available in the U.S. and over 20 other countries.  See these stories on Techmeme for all the discussions, or see this Engadget report for a summary on what's what:

Wwdckeynote_190 "Thinner edges, full plastic back, flush headphone jack, and the iPhone 2.0 firmware -- Apple's taking a lot of the criticisms to heart from the first time around.
Obviously 3G is at the forefront, but they're also making sure it's available all over internationally, works with enterprises, runs 3rd party apps... and does it all for cheaper. Apple claims its 3G speeds trounce the competition, with pageloads 36% faster than the N95 and Treo 750 -- and of course it completely trounces the old EDGE data.
Battery life isn't getting put out to pasture though, with 300 hours of standby, 8-10 hours of 2G talk, 5 hours of 3G talk, 7 hours of video and 24 hours of audio. GPS is also a go...
"Apple hopes to launch in 70 countries this year. 8GB is available for $199, 16GB for $299 -- and the 16GB comes in white. Both pricepoints require a contract. Apple will be hitting the 22 biggest markets, including the US, on July 11th."

The mainstream and online media will likely again report on long lines at Apple and AT&T stores in the U.S., with folks waiting to be amongst the first to get their hands on one.

For those interested in the financial implications for Apple and AT&T in all this, Saul Hansell (NYTimes) has a good summary in this blog post:

"The biggest news from Apple is what Steve Jobs didn’t say: It has completely changed the basis of its deals with AT&T and other wireless carriers.

According to a press release from AT&T, the carrier will no longer give a portion of monthly usage fees to Apple. Instead carriers will pay Apple a subsidy for each phone sold, in order to bring the price from $399 down to $199 for the 8 Gigabyte model. The company did not specify the amount of the subsidy. Subsidies of $200 to $300 are common in the industry.

What is more, consumers will now pay $30 a month for unlimited data service from AT&T, compared to $20 under the plan introduced last year. So even though the phone will now cost $200, consumers will be out more cash at the end of a two-year contract compared to the previous deal."

Benefit for Apple in all this, you ask?:

"It also should help insulate Apple from the cost of people who buy iPhones and unlock them to use on carriers that don’t pay Apple the monthly fee. Now Apple will get its money, say $500, up front and it no longer has to police what people do with them."

All this of course does not include the 30% revenue share Apple will take on selling third-party iPhone applications via it's App store, accessible from 62 countries.  Also of note is the rejuvenated .Mac service, now re-named MobileMe.  And of course since the iPhone and iPod businesses ties into a host of Mac-based services, there presumably will be synergies across most of Apple's main product lines.

But to really get a sense of what's really special going on with the new iPhone platform, one needs to watch the whole Keynote presentation.  It'll take about an hour and 45 minutes, but for anyone interested in things Apple, it's worth it.

I was particularly impressed with the third-party application presentations...not just the applications, but the actual presentations themselves were done really well by the various parties.  Not boring at all, as it would seem at first blush.

Pretty cool stuff overall.

The Mac/iPhone/MobileMe platforms have the potential to be where Microsoft and a few others really should have been able to go with all their assets and capabilities, and maybe still will...but Apple has a bit of a head-start.

In the meantime, July 11, 2008, is the new June 29, 2007.  And the zaniness won't be limited to just  the U.S. this time.

Sunday, June 01, 2008

ON NEW AUTO LIGHTS

BRIGHT SPOTS

As I've mentioned before, I'm not buying another laptop without a back-lit LED screen, given it's cool brightness and lower power consumption.  Now we may have to look for that option in our cars as well.  This Gizmodo piece explains:

Audi_r8_450 "The innovative R8 supercar from Audi is now available for the first time with full LED headlamps.
In addition to the standard Audi-signature 24-LED running lamps it's always had, this extremely expensive option (£3,590 converts to $7,100 USD) adds LED high and low beam headlamps and LED turn signals to the front fascia of the mid-engine sports car."

What's the big deal, you ask?

Gizmodo provides some answers:

"The latest craze in automotive lighting, LED bulbs don't utilize a filament like halogen lamps or gas plasma like HID lamps. Instead, they create light from the movement of current across a semi-conductor chip.

They are smaller, more vibration resistant, and much more efficient than traditional bulbs. According to Audi, the light from the LEDs has been designed to closely resemble daylight and provides a greater contrast to be easier on the human eye. LED illumination is also designed to last the lifetime of the vehicle."

It may not be as green as driving a hybrid, but it's pretty cool by any measure.  Can't wait for it to be a mainstream feature in most new cars.

Friday, May 23, 2008

ON DRAWING NEW CLOUDS

DATA HEAVENS

The bucolic image below is not an deserted international airport, but a humming internet data center in Iceland.  As this Economist article titled "Down on the server farm" explains, trends in internet computing have made the prosaic question of where to situate one's data center an increasingly strategic one:

2108wb1_3 "Data centres are essential to nearly every industry and have become as vital to the functioning of society as power stations are. Lately, centres have been springing up in unexpected places: in old missile bunkers, in former shopping malls—even in Iceland.

"America alone has more than 7,000 data centres, according to IDC, a market-research firm. And each is housing ever more servers, the powerful computers that crunch and dish up data. In America the number of servers is expected to grow to 15.8m by 2010—three times as many as a decade earlier."

The piece goes onto to provide a mainstream account of the history of internet data centers to date:

"Until a few years ago, the location of servers was an afterthought, says Jonathan Koomey, a consulting professor of environmental engineering at Stanford University. Most sat in cupboards or under desks. The computers in corporate data centres were often housed in the firm's basement. And dedicated “server farms”, which came of age during the dotcom bubble and often housed the machines of internet start-ups, were mostly built in Silicon Valley and other high-tech hubs.

The geography of the cloud

Now this haphazard landscape is becoming more centralised. Companies have been packing ever more machines into data centres, both to increase their computing capacity and to comply with new data-retention rules.

As space gets tight and energy costs climb, many firms have begun consolidating and simplifying their computing infrastructure. Hewlett-Packard, the world's biggest computer-maker, for instance, is replacing its 85 data centres across the world with just six in America.

Internet firms, meanwhile, need ever larger amounts of computing power. Google is said to operate a global network of about three dozen data centres with, according to some estimates, more than 1m servers. To catch up, Microsoft is investing billions of dollars and adding up to 20,000 servers a month."

As one might imagine, competition is increasing amongst various localities in many countries, to attract these new-fangled data centers.  They're exciting new economic drivers for so many out of the way governments.  The Economist piece notes:

"Yet it will not just be market economics that determines the shape of the clouds. Local governments give tax breaks in the hope that the presence of big data centres will attract other businesses (the computing plants themselves usually employ only a few dozen people)."

The picture of these new internet clouds should be even more unrecognizable in another decade, just as today's data centers are so different than the ones of just a decade ago. 

There may be even bus tours to these critical and out of the way data centers, like the ones we have now to Hoover Dam.

Tuesday, May 20, 2008

ON DISNEY'S PUZZLING ONLINE MOVE

BUY vs. BUILD

This Wall Street Journal article lays out one of the most perplexing things about how established companies, leaders in their industries, behave with an incumbent's mind-set.  Titled, "Fans resist end of Virtual Disneyland", the piece explains:

"For Walt Disney Co., the task of opening a virtual version of Disneyland on the Web was relatively easy. Closing it, though, is proving to be quite a bit more difficult, thanks to the wrath of obsessive fans of Disney's theme parks.

[disney]
Virtual Magic Kingdom
This screen allows Virtual Magic Kingdom's gamers to build an  avatar they can play with.

In conjunction with the 50th anniversary of Disneyland in 2005, Walt Disney launched a free online game called Virtual Magic Kingdom whose look and layout mimics Disneyland's. Users created avatars and explored the online park's various regions, such as Tomorrowland and Main Street; chatted with other users; and participated in online promotions that crossed over into real-life activities at the company's resorts in California and Florida.

Disney's notoriously obsessive fans got deeply into this. Using their online personas, fans of Virtual Magic Kingdom -- VMK to aficionados -- accumulated points by playing games and completing tasks inside the world. These points could then be used to buy in-game objects like animated hats, pins and furniture to decorate their virtual private rooms. Points could also be accumulated in the real world through purchases of Disney movie DVDs and the like.

When players tired of the online world, they could keep playing VMK as they visited Disney's theme parks. There, they could go on scavenger hunts tailored specifically to them -- and use their rewards to purchase special Virtual Magic Kingdom items that increased their status among fellow gamers.

On Wednesday night, however, Disney plans to throw everyone out of VMK and lock the gates -- erasing their online profiles, lives and collections of virtual trinkets and real estate. Disney says it never intended the 50th-anniversary promotion to run this long, but money is also a factor: Virtual Magic Kingdom is free, and full access to Disney's other online game sites -- like Club Penguin and Toontown -- costs as much as $9.95 a month in the case of Toontown."

The closing apparently has raised hue and cry from some Disney faithful, both online and off.  The 18 month promotional experiment did however manage to garner quite a few "sticky eyeballs", as we say in the online business:

"The situation shows how sticky things can get when free, nonrevenue-generating gimmicks blossom into hits. In 2006, Disney boasted that one million avatars had been created inside VMK, though the company declines to say how many users the site actually has (individuals can create multiple characters). The site, which operates from 7 a.m. until 10 p.m. Pacific time, still boasts a few thousand daily users."

Couple of remarkable takeaways from this little quote.

1.  Disney managed to get a million folks to translate their off-line affinity for Disney parks into some online activity.  It fizzled in growing users from there  of course, since the whole thing was designed just as a short-term "promotion" for the perennial off-line properties.

2.  Disney actually had off-line operating hours for an online site, which presumably can be accessed 24/7, from anywhere in the world.

Some of these questions popped into my mind reading this saga:

1. How much does it cost to keep the site running?  How does that cost compare to other promotional initiatives by Disney for it's off-line properties that last for years or indefinitely?

2. What are the pros and cons of moving the site from it's marketing/promotional departments, to the operational side?  What if this were turned over to some in-house employees with a "start-up mentality", and ask them to see how something like this could be turned into a sustainable virtual presence of Disney's real-world properties?  Could it be morphed into being both a permanent promotional and an entertaining  online property in it's own right?  And of course, could that be turned into a profitable operation in the long-term?

3.  Would an effort like this cost anywhere near the $700 million it cost Disney to buy Club Penguin last year from outside entrepreneurs with the right "startup mentality"?

4. Or is buying third-party online properties, the only real strategy for a leading incumbent like Disney to get it's online game?

I'm sure there are some questions and issues I'm missing in why closing the promotional site and not doing anything else with the latent opportunity is a real good idea.  Just saying.

Saturday, May 17, 2008

ON A BETTER DEAL FOR AUTHORS

HAPPY ENDINGS

Forbes takes a crack trying to imagine how the book industry could be changed by the internet, casting Amazon as the potential savior of the humble author.  This is an exercise long imagined by many internet and media observers, and the "what ifs" have been going on for almost two decades.  Forbes begins to set up the argument as follows:

"Archaic beyond belief, it's an industry that treats its most important asset--the author--badly. Can this go on?

The book market in the United States is worth about $32 billion a year; the rest of the world, an additional $36 billion. Who makes the money? Not the author.

Retailers take almost 50%. The agent takes 15% to 20%. The publisher gets squeezed--it's cause for huge celebration if they make 20%.

"On a book that costs $24.95, the author gets at most $1 to $1.50," says Eileen Gittins, chief executive of Blurb, an online print-on-demand publisher of photography books."

The article then goes on to posit how Amazon could change things in the author's favor:

"Amazon is poised to revolutionize the book printing business through vertical integration. Let’s look at the numbers. Assuming that Amazon already pockets 50% of the retail price of a book, it could directly engage with authors and cut out the middlemen: the agent and the publisher. That would free up 30% to 40% of the pie, which can easily be split between Amazon and the author.

Let’s say, in the new world, Amazon becomes the retailer, marketer, publisher and agent combined and takes 65% of the revenues, offering 35% to the author--we end up with a much better, fairer world."

The piece doesn't offer any particular reason why this should happen now and why it hasn't happened already given that Amazon has been a big player in book retailing for over a decade now.  Neither does it mention new channels of possible distribution via Amazon like it's fledgling Kindle electronic book reader.

But more to the point, there's no reason why the split to the author needs to stop at 35% via online distribution.

In a separate but related example, Apple is about to unleash an online distribution store for software applications via it's iTunes store for the new and improved 3G iPhone to be related in a few weeks.  The split in that case for third-party application developers would be 70/30, with the developer keeping 70% and Apple keeping the smaller 30%.

And of course the same potential has been long anticipated in the music business, where the artist today makes a much smaller piece of the revenue pie and online distribution has for now merely expanded their ability to make more selling not the music but concert tours and related goods off-line.

The authors/creators/artists in all these industries are waiting for the split to get much better in their favor.  And it's been a long wait for all for some online nirvana.

Thursday, May 15, 2008

ON REAL SUPER-HERO FLYING

FINALLY

Every boy from 2 from to a 100 (and a bit more), is going to like this story titled "Rocket man flies on jet-powered wings", as told by MSNBC:

080514jetmanhmed0110ahlarge "Former fighter pilot Yves Rossy, 48, accelerated to 186 miles an hour May 14, 2008, over the Swiss Alps during his first public flight while strapped to his self-made, jet-powered wings."

The piece goes into the actual experience (and has a video to boot):

"Steering only with his body, Rossy dived, turned and soared again, flying what appeared to be effortless loops from one side of the Rhone valley to the other. At times he rose 2,600 feet  before descending again with a trail of special-effects smoke in his wake.

"It's like a second skin," he later told reporters. "If I turn to the left, I fly left. If I nudge to the right, I go right."

And Rossy's next challenge:

"He said he is ready now for a bigger challenge: crossing the English Channel later this year. The stunt, which will be shown on live television, will test his flying machine to the limit. Rossy said he plans to practice the 22-mile trip by flying between two hot-air balloons."

Forget joy-rides into outer-space for folks willing to pay the freight.  This is the ride most of us boys (and I suspect quite a few girls), would happily sign up for, as and when available for mere mortals.

Tuesday, May 13, 2008

ON THE RELATIVE COSTS OF GREEN

CLOSER LOOK

With oil prices up to $125/barrel, mainstream interest in energy alternatives has obviously soared, and most politicians have obviously jumped on the bandwagon, regardless of the collateral costs.  Witness what government subsidies for corn-based ethanol has done to help boost global food prices.

The Wall Street Journal has a piece that takes a stab at looking at the relative costs of the alternatives on a more uniform basis:

"...maybe we should look at what our energy subsidy dollars are buying now.

Some clarity comes from the U.S. Energy Information Administration (EIA), an independent federal agency that tried to quantify government spending on energy production in 2007. The agency reports that the total taxpayer bill was $16.6 billion in direct subsidies, tax breaks, loan guarantees and the like. That's double in real dollars from eight years earlier, as you'd expect given all the money Congress is throwing at "renewables." Even more subsidies are set to pass this year.

An even better way to tell the story is by how much taxpayer money is dispensed per unit of energy, so the costs are standardized. For electricity generation, the EIA concludes that solar energy is subsidized to the tune of $24.34 per megawatt hour, wind $23.37 and "clean coal" $29.81. By contrast, normal coal receives 44 cents, natural gas a mere quarter, hydroelectric about 67 cents and nuclear power $1.59."

The piece goes on to add:

"The same study also looked at federal subsidies for non-electrical energy production, such as for fuel. It found that ethanol and biofuels receive $5.72 per British thermal unit of energy produced. That compares to $2.82 for solar and $1.35 for refined coal, but only three cents per BTU for natural gas and other petroleum liquids.

All of this shows that there is a reason fossil fuels continue to dominate American energy production: They are extremely cost-effective. That's a reality to keep in mind the next time you hear a politician talk about creating millions of "green jobs." Those jobs won't come cheap, and you'll be paying for them."

Given the relative efficiency of nuclear power and other lower cost, but otherwise politically controversial alternatives, perhaps more attention needs to be paid to public policy on those fronts.  We may end up getting more "Green efficiency" in the traditional sense of green.

Monday, May 12, 2008

ON THE LONG-RUNNING BLACKBERRY/iPHONE RACE

THE FIGHT GOES ON

Research in Motion (RIMM) is up almost $10 today on the news of it's answer to Apple's iPhone, the Blackberry Bold (formerly known as the Blackberry 9000).  To be available later this summer on AT&T first and then all the major carriers, the new Blackberry borrows quite a few design cues from last year's iPhone, as this Ars Technica post illustrates and describes:

Iphone_bold "It doesn't take a rocket scientist to see that RIM has taken a few design tips from the iPhone this time around. The Bold's all-black enclosure with a chrome border, combined with the high-contrast screen make it indeed a very, er, bold-looking new BlackBerry. Physically, the resemblance is striking.

Of course, the iPhone currently lacks many of the features that the Bold has—namely 3G capabilities, integrated GPS, Bluetooth that actually works with something besides a Bluetooth headset, video recording capabilities, and camera zoom.

However, many of these features are expected to be announced soon at WWDC for the next-gen iPhone. At the very least, a 3G iPhone is all but guaranteed, and GPS is widely-rumored to be included. And, of course, the iPhone already offers desktop-style web browsing in addition to a giant multi-touch screen that the Bold doesn't have."

The piece goes onto list Blackberry's unique advantage vs. the iPhone:

"On its own, however, the Bold is still a very attractive option for those in business who are married to things like the BlackBerry's handling of corporate e-mail and the non-touchscreen keyboard that many BlackBerry enthusiasts still love.

On the flip side, Apple said at its SDK Roadmap event in February that the iPhone 2.0 software will introduce "real" Exchange support, push e-mail, and other enterprise features that it currently lacks, possibly bringing it up to speed with the BlackBerry in that regard."

One has the killer physical keyboard and industrial-strength email capabilities.  The other the killer touch-screen with the "real internet", and a universe of software applications to come.

It looks like I'll be upgrading to BOTH the Blackberry Bold and the new 3G iPhone and continue to carry both around for a while longer. 

No clear-cut winner yet.  It's Experience vs. Hope all over again.

Looks like this race between the two devices will run at least  as long as the Clinton-Obama contest before we have a clear winner.

Thursday, May 01, 2008

ON A NEEDED BROWSER FEATURE

TAB, YOU'RE IT

First, let me confess that I'm a tab-a-holic.  Whether it's my primary Firefox browser, or Safari as a backup, and even Internet Explorer once in a while when on a Windows PC, I instantly end up opening at least half a dozen browser tabs as my windows on the world wide web.

Tabs have become indispensable to millions of web users ever since the concept was pioneered in a few early browsers like Opera almost a decade ago.

And every browser company has constantly tried to innovate to make them ever more useful and easier to use.

One of my favorites recently was the ability to move tabs WITHIN a Firefox browser window, placing them where you want.

I also like and use the ability to bookmark a full window's worth of tabs all at once, and then being able to load all of them at the click of a button the next time.

Here's the feature I want next, which is the reason for this post.
What I'd like next is the ability select a few tabs open non-contiguously within a window, and be able to move them to a separate new browser window.

How many times have you found yourself researching a topic, and before you know it, you have more than a dozen tabs open within a window, all mixed up by different topics.  And you just want to bookmark and save a a handful of them in a certain order.

There may be a browser extension that already achieves this, and if so , would appreciate a heads up.
In the meantime, I've got to get back to re-organize this mess of browser tabs and windows.

ON A NEEDED BROWSER FEATURE

TAB, YOU'RE IT

First, let me confess that I'm a tab-a-holic.  Whether it's my primary Firefox browser, or Safari as a backup, and even Internet Explorer once in a while when on a Windows PC, I instantly end up opening at least half a dozen browser tabs as my windows on the world wide web.

Tabs have become indispensable to millions of web users ever since the concept was pioneered in a few early browsers like Opera almost a decade ago.

And every browser company has constantly tried to innovate to make them ever more useful and easier to use.

One of my favorites recently was the ability to move tabs WITHIN a Firefox browser window, placing it where you want.

I also like and use the ability to bookmark a full window's worth of tabs all at once, and then being able to load all of them at the click of a button the next time.

Here's the feature I want next, which is the reason for this post.
What I'd like next is the ability select a few tabs open non-contiguously within a window, and be able to move them to a separate new browser window.

How many times have you found yourself researching a topic, and before you know it, you have more than a dozen tabs open within a window, all mixed up by different topics.  And you just want to bookmark and save a a handful of them in a certain order.

There may be a browser extension that already achieves this, and if so , would appreciate a heads up.
In the meantime, I've got to get back to re-organize this mess of browser tabs and windows.

Thursday, April 24, 2008

ON A NEW APPROACH TO WAVE POWER

FROM THE DEEP

For a long time now, the one alternative energy source that has most captured my imagination has been wave power, for a variety of reasons.  This article in CNET, titled "Riding the power of undersea waves",  captures some of them in this excerpt:

"Wave power, at least according to its advocates, could become a staple in renewable energy over the next two decades. Waves are far more predictable than wind and solar conditions. Satellites can track wave trains out at sea and give utilities and power providers advance estimates of how much power they can hope to generate from the sea. Water is 800 times denser than air; thus, a few devices planted in a relatively small area can generate as much power as a large wind farm."

However, the piece goes on to add:

"But there is the catch. Wave power devices have to sit in some of the harshest environments on the planet and function fairly flawlessly to be economical. Right now, virtually all wave power systems are prototypes."

The piece then focuses on a company called WaveRoller trying a different approach to wave power than many of it's peers:

Waveroller3_270x98 "The company, based in Espoo, Finland, says it has devised a way to generate electricity from waves without buoys or other floating devices, the mainstay of other wave power companies.

Instead, the company wants to plant oscillating fiberglass/steel plates on the sea bed. Waves rolling in push over the plates, which rebound after the wave passes to only be knocked down by another wave. The back-and-forth motion of the plates drives a piston and creates hydraulic pressure. The pressure ultimately gets fed to a turbine to generate electricity.

By being completely submerged, WaveRoller's device could help quell some of the NIMBY-ism that comes with building in coastal areas..."

The number of this approach shake out as follows for now:

"The plate in the latest prototype measures 4x4 meters and can generate 10 kilowatts to 13 kilowatts of power. Commercial units will likely consist of three plates lined up near each other and produce around 45 kilowatts, he said. Thus, you'd need about 22 three-plate devices for a megawatt. A single WaveBob can produce more than a megawatt of power."

It's a long time ago before these systems are commercial contributors to the energy problem, with the earliest estimates in the 2010 to 2015 range.  But it's fascinating to watch the rapid changes in the underlying technologies while we wait.

Friday, April 18, 2008

ON ACCIDENTAL EMPIRES IN WIND-POWER

SOMETHING IN THE AIR

The Wall Street Journal has a page one story on Tulsi Tanti, who founded a thriving wind-power business in India and turned him and his family into India's recent billionaires.  Mr. Tanti, who hails from the same town I was born in, had a pretty serendipitous journey into this industry over a decade ago, as the Journal story explains:

"Mr. Tanti was born in Rajkot, an industrial town in the northwestern Indian state of Gujarat. After studying commerce and mechanical engineering in the 1970s, he went to work for his family's cold-storage business.

In the early 1980s, Mr. Tanti and his three brothers moved to Surat, a textile center in Gujarat, and set up a company to make polyester yarn for saris and dresses. The company's name, Suzlon, combined the Gujarati word for intelligence and the English word loan.

Suzlon struggled. One big problem, Mr. Tanti says, was electricity. India grants agricultural users in some states subsidized or free power, leaving industrial users to bear some of the world's highest electricity costs. Even so, supply is erratic.

So Mr. Tanti decided to power his factory with windmills. In 1994, he bought two small turbines from Vestas."

The rest as they say, is history:

"By 2005, foreign money was pouring into India's stock market. Suzlon was meeting sales targets and, because of low manufacturing costs, had profit margins of more than 20%, compared with the industry average of 8%.

Later that year, Suzlon raised $340 million in an initial public offering. Citibank sold a majority of its stake in the IPO, and expects to make a $1 billion profit in all from its Suzlon investment.

Mr. Tanti became one of India's richest people overnight. The extended Tanti family owns about 66% of the company, worth about $11 billion at the stock's height earlier this year and more than $7 bi